AI Insights · Timothy · October 2022
Top 5 Horse Games Performance in Oceania, Q3 2022
Explore the performance trends of the top 5 horse games on a unified platform in Oceania during the third quarter of 2022, featuring data on downloads, revenue, and active users.
During the third quarter of 2022, the top 5 horse games in Oceania exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at the metrics for each game, based on data from Sensor Tower.
Rival Stars Horse Racing from PikPok saw fluctuations in weekly revenue, peaking at around $9K in early July and stabilizing to roughly $6.4K by the end of September. Weekly downloads were highest in early August, reaching approximately 2.5K, while active users peaked at about 6K in mid-September.
Equestrian the Game, published by Kavalri Games, experienced a decline in weekly revenue from $4.4K in late June to around $1.2K by the end of September. Downloads also saw a downward trend, starting at 2.7K in late June, and settling near 1K by the end of the quarter. However, weekly active users remained relatively stable, hovering around 7.3K.
Horse Riding Tales: Wild World from AppForge Inc. had its revenue peak in late September at approximately $4.3K, with earlier peaks in mid-August around $4K. Downloads were relatively stable, with minor fluctuations, averaging around 800 to 1K weekly. The game's active users saw a slight decline from about 5.7K in early July to 5.2K by the end of September.
Star Stable Online: Horse Game, published by Star Stable Entertainment AB, maintained a steady weekly revenue, peaking at $3.4K in early July and stabilizing around $2.3K towards the end of the quarter. Downloads showed a slight increase in mid-September, reaching over 1K, while active users peaked at approximately 13.1K by the end of September.
Star Stable: Horses, also from Star Stable Entertainment AB, experienced a modest revenue peak of $419 in mid-July, gradually declining to $225 by late September. Weekly downloads saw a slight dip, averaging around 600-900 throughout the quarter. Active users were relatively stable, averaging around 1.6K weekly.
For more in-depth insights and detailed analytics on these horse games, visit Sensor Tower.